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Old Feb 27, 2008, 02:39 AM // 02:39   #61
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Titles and Loot scaling.
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Old Feb 27, 2008, 02:45 AM // 02:45   #62
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Quote:
Originally Posted by makosi
I would not like to see Distracting Shot in GWII.
Lol. I am personally inclined to agree but let's be reasonable.


Grinding out points to get awards/medals/titles just because you no lifed it is retarded.
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Old Feb 27, 2008, 02:54 AM // 02:54   #63
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Quote:
Originally Posted by Longasc
Yeah.

I would like to add PvE skills.


Both titles and PvE skills started out promising, but the next wave of titles and the next waves of pve skills were steps into the wrong direction.

I am doing drunkard atm to get 30 titles, awesome skill required to drink 10k bottles, and it is such a thrill.. sigh. I do not want GW2 PvE to become so title based and title driven as GW1 ended up.
I actually liked the idea of PvE skills when first raised. They allow the ability for ANet to introduce skills that simply wouldn't work in PvP, either from being impossible to balance or simply not working in the way PvP is structured.

However, I think linking them to titles was a big mistake. If it was me, I would have made them just like any other skills apart from being barred from PvP: each linked to a profession and scaling according to one (or more) of the attributes of that profession. Not something that you can simply slot in and use to full effect and no real sacrifice apart from the ten thousand hours you've spent grinding. (Some exaggeration may have been used for comedic effect.) In the case of EOTN, it would also make profession more important - you actually have to choose the right profession to use the skill rather than simply having everyone carrying, say, Pain Inverter or Assassin Support with no impact on the rest of their build.

Quote:
Originally Posted by holymasamune
lol Good luck considering they're making GW2 more like WoW than GW. Welcome to MMORPGs, where grind is a reality.
Hence why I put in the second sentence. Given a choice, I'd take no grind for mechanical benefit... but not given that choice, I'd take experience over the shambles we have now. Experience doesn't care if you'd rather do a Titan Quest or a Sorrow's Furnace run instead of repetitive clearings of Varajar Fells culminating in refusing the quest reward from Kerrsh so you can keep those bosses spawning. (Seriously, when the game rewards leaving quests unfinished so you can farm titles using the mobs the quest generates, there's something wrong.)

Last edited by draxynnic; Feb 27, 2008 at 02:57 AM // 02:57..
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Old Feb 27, 2008, 03:06 AM // 03:06   #64
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If they make everything so god damn easy to get then I will definately not be playing. If it wasn't for pvp I would have dumped GW long long ago...Lack of challenging content=FAIL
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Old Feb 27, 2008, 03:22 AM // 03:22   #65
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Originally Posted by apocalypse_xx
If they make everything so god damn easy to get then I will definately not be playing. If it wasn't for pvp I would have dumped GW long long ago...Lack of challenging content=FAIL
I agree. There allowing people to substitute skill for time to earn their rewards which is them straying from their original idea of a game being casual and fun with the moto skill over time.

This is why I won't be buying GW2 when it first comes out. I'll wait for my friends to do so and I'll wait for reviews and opinions from my friends. Lol I don't want GW2 to end up like WoW as everyone is claiming... No thanks I've played enough WoW in my life and I never want to play anything similar to it again.
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Old Feb 27, 2008, 07:49 AM // 07:49   #66
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I've stopped playing GW because of titles.
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Old Feb 27, 2008, 09:58 AM // 09:58   #67
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Skill bar's. I spend way to much time thinking about what skills to use.

I think Anet should should give us a fixed set of skills to work with and be done with it. Add a few more skills to Ursan and we'll be fine. Maybe a self/party heal and a charm pet ?
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Old Feb 27, 2008, 10:34 AM // 10:34   #68
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I don't want cheesy overpowered PVE skills like UB in GW2.

And please no more title grind associated with these same PVE skills.
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Old Feb 27, 2008, 10:58 AM // 10:58   #69
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Tough i play my monk exclusively lately, i would rather like the monk class to become a little less essential. They are just too important.
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Old Feb 27, 2008, 11:12 AM // 11:12   #70
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Quote:
Originally Posted by Creeping Carl
I don't want cheesy overpowered PVE skills like UB in GW2.

And please no more title grind associated with these same PVE skills.
QFT.......blah blah 12 chars
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Old Feb 27, 2008, 02:28 PM // 14:28   #71
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Quote:
Originally Posted by Longasc
Yeah.

I would like to add PvE skills.


Both titles and PvE skills started out promising, but the next wave of titles and the next waves of pve skills were steps into the wrong direction.

I am doing drunkard atm to get 30 titles, awesome skill required to drink 10k bottles, and it is such a thrill.. sigh. I do not want GW2 PvE to become so title based and title driven as GW1 ended up.
They would have been better if they were Account-wide.
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Old Feb 27, 2008, 02:30 PM // 14:30   #72
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Quote:
Originally Posted by odly
Skill bar's. I spend way to much time thinking about what skills to use.

I think Anet should should give us a fixed set of skills to work with and be done with it. Add a few more skills to Ursan and we'll be fine. Maybe a self/party heal and a charm pet ?
troll or complete idiot?
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Old Feb 27, 2008, 04:28 PM // 16:28   #73
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Quote:
Originally Posted by netniwk
troll or complete idiot?
Probably a delicate blend of both


If GW2 does actually take a swing towards more WoW like grind, then i definately wont bother with it, i cant stand that f'kin game.
Anet should stick to the formula that made this game what it is, not todays watered down, excuse.
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Old Feb 27, 2008, 04:56 PM // 16:56   #74
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1. Ursan
2. Survivor Title
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Old Feb 27, 2008, 05:03 PM // 17:03   #75
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.........iway
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Old Feb 27, 2008, 05:45 PM // 17:45   #76
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Ursan
Grind
Titles
Whiners
weapons above 100k so most of the whining doesnt start in the first place, and just because I dont want to pay that much
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Old Feb 27, 2008, 06:01 PM // 18:01   #77
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Pointless maze maps, underlying hitboxes that are completely mismatched to the visible graphics, inability to put in ceilings, doors to buildings that you cannot enter, arbitrary/invisible walls & forced pathing, etc. A more interactive & immersive environment would be much appreciated.
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Old Feb 27, 2008, 08:27 PM // 20:27   #78
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Quote:
Originally Posted by Red Sonya
Don't want the mesmer class, change to enchanter and add abiliteis to charm creatures/humans and make them their pets during battles. The EQ chanter was the best, great for buffs and energy gain boosts.
/rant

Mesmers ARE enchanters... they're called hexes. The next person to insult mesmers dies . I am almost outraged they are considering getting rid of a few of the GW professions... and the likely suspects are mesmers, assassins, or paragons, and as you can tell I love mesmers. If gw2 has no mesmers, don't expect me to play it.

Anyway, back on topic: definately none of these:

Grinding: for god's sake, no one likes grinding. "Ooh yay I can't wait to do the same thing 10000 times. ^^ /sarcasm" (Sunspear point farming which is necessary to progress in the storyline... no. Just no.)

Pve skills that are ridiculous: When I first heard about Pve skills I wasn't impressed, and I knew they would reward grinders. Ok, I like using Selfless Spirit and Ether Nightmare; they're not too absurdly strong. However, Ursan is really spoiling the game, as you can barely get into any groups for fow or uw without either playing ursan, HB (telling people what elites to use is another one of my pet hates), or a "noob". Which leads me onto my next subject:

Elitism: Ok, elitism is a human characteristic, but I hate being treated like dirt just for the skills I choose to use / way I play.

Heroes: Or AI allies generally. I don't mind them, and it's nice to use them when no one's around / not in the mood to play with others, but I would really like mob scaling so I can walk outside on my own (properly) and achieve something without a mob of AI or people.

Titles: Life made sense before these. No thank you.

I may add more if I can remember...
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Old Feb 27, 2008, 08:30 PM // 20:30   #79
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id like all completely new professions
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Old Feb 27, 2008, 10:35 PM // 22:35   #80
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No more reskinning of old art from another chapter. The lazy artists of GW did this waaaaaaaaaaaay too much. You saw the same things during the regular game you saw in the pre game areas. No more of this ever. Artists should draw NEW content everytime all the time. No changing colors on something either and calling it new.


Quote:
/rant

Mesmers ARE enchanters... they're called hexes. The next person to insult mesmers dies . I am almost outraged they are considering getting rid of a few of the GW professions... and the likely suspects are mesmers, assassins, or paragons, and as you can tell I love mesmers. If gw2 has no mesmers, don't expect me to play it.
Oh boo hoo hoo cry me a river and QQ less. Yeah they should get rid of mesmers, assassins and Paragons. They just aren't that useful or NEEDED for the missions an adventures. They are not part of the holy trinity and just don't fit into the true and real dnd fantasy world.

Last edited by Red Sonya; Feb 27, 2008 at 10:37 PM // 22:37..
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